Emilia G. Galoppo
Professional 3D Generalist with a specialized focus in both Environment and Character Art. I work across the full 3D Pipeline, from modeling and design to style definition and shader development with a sharp eye for both aesthetics and technical execution.
Proficient in Autodesk Maya, Blender, Substance Painter, Unity, Unreal Engine and Godot, and easily able to adapt to the demands of any production environment.
Beyond my core specializations, I am a well-rounded artist equally skilled at crafting environments, props, and characters, covering the full spectrum of 3D asset creation.
My Work
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Creation of a game-ready 3D Character on a Cell-Shaded rendering style

Xgen hairstyle using Aerith as model and reference

"Through the Rain" Development of a 3D Character from Concept art to reality

Low-poly Hand-painted Game-ready Character for GameJam game

3D Recreation of Matt Dixon's Work: "Memories"

Game-ready stylized robot character.

A simple lighting practice using some V-ray assets

WalkCycle with and without personality

A 3-hour fan art for the 2015 game Nuclear Throne
About Me
Since I was a teenager, I've always been curious about how far visuals can be pushed in a 3D environment in a well-optimized way, balancing looks and performance on a computing system.
Since then, I've been honing my skills across multiple techniques, from simple low-poly models to more complex tools like Gaussian splats, and exploring how they could potentially be applied in games. Along the way, I've been learning to code and searching for the best way to make something visually memorable while maintaining that memorability through performance.
At the heart of it, I grew up playing games that challenged the way I saw the world and shaped who I am, games that made you feel something real, whether it was the freedom of building your own story, the weight of dread, or something as simple as love. That feeling, and the art behind it, is what made me want to create it myself through multiple roles on the game development pipeline
© Emilia G. Galoppo. All rights reserved.
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